Cyrexa, the adeptly adductive Argonian
Morrowind Planned Levelling Guide
Terms
First, let’s clear up some terms I’ll be using in this guide (note: they may differ from other guides such as USEPWiki)
Skill – things you actively use in the game, like security, destruction and marksman.
Base Stat – the basic attributes that skills depend on, such as agility and endurance.
General Strategy
I’ve found the best strategy is to level relatively quickly, whilst being sure to level up some of your misc skills as you go. This is so the game doesn’t get too hard while lots of your skills are underdeveloped - it is no help being an excellent sweet talker if a fire atronarch is burning your buttocks. Developing an understanding of how the leveling system works is invaluable at this planning stage. Many other guides have delt with this subject, so I won't go into this in too much detail myself - I refer readers to the USEP Morrowind page for that.
Planning Strategy
I have formulated the following five-step Evil Plan Of Doom, which I have found leads leveling success:
(1) Create your character, choosing whichever race and sign you want – it won’t have that much impact on the process. The real thing to watch is what you choose as your major and minor skills, as both contribute to when you level up. The best thing at this stage is to create a custom class rather than rely on the game presets. Try to choose things you know you can control, like alchemy or blade, instead of things you can’t actively shape, like block or athletics (you can choose these if you really want, but it’ll make things a lot messier). Also, try to mix up which skill depends on which base stat.
The following base stats are related to the following stats:
Speed – Short blade, athletics, hand-to-hand, unarmored.
Agility – Sneak, block, light armor, marksman.
Intelligence – Enchant, conjuration, alchemy, security.
Willpower - Alteration, destruction, mysticism, restoration.
Personality – Speechcraft, illusion, mercantile.
Strength – Armorer, blunt wepon, acrobatics, axe, long blade.
Endurance – Spear, heavy armor, medium armor.
For my example, I am playing as a male Argonian (of course) born under the sign of the Tower, with a custom class (to give me more complete control). Here is what I have to start with:
Base Stats Agility -60 Endurance - 30 Intelligence -40 Luck - 40 Personality -30 Speed -50 Strength - 50 Willpower - 30 |
Major Skills Security - 35 Illusion - 35 Sneak - 35 Restoration - 30 Alchemy - 35 |
Minor Skills Armorer - 15 Light Armor - 20 Mercantile - 20 Athletics - 30 Destruction - 15 |
Misc Skills Block - 5 Medium Armor - 10 Heavy Armor - 5 Blunt Weapon - 5 Long Blade - 5 Axe - 5 Spear - 10 Enchant - 5 Alteration - 5 |
Misc Skills (continued) Conjuration - 5 Mysticism - 10 Unarmored - 10 Acrobatics - 10 Short Blade - 10 Marksman - 10 Speechcraft - 10 Hand-To-Hand - 10 |
(2) Write out a table with levels across one axis, and base stats down the other. We’re going to aim to increase three of these with a bonus modifier of five for each level, but leave it blank for now, like the following. Feel free to cut and paste the tables on this site to use as a template :)
...1... | ...2... | ...3... | ...4... | ...5... | ...6... | ...7... | ...8... | ...9... | ...10... | |
Agility | ||||||||||
Endurance | ||||||||||
Intelligence | ||||||||||
Luck | ||||||||||
Personality | ||||||||||
Speed | ||||||||||
Strength | ||||||||||
Willpower |
(3) Write out another table with skills down one axis, and levels across another, with groupings into ‘major’, ‘minor’ and ‘misc’ skills. When you have written up the table, note which skill is related to which base stat (Intelligence, willpower, strength etc.). The actual grouping of skills will depend on what you chose during the character creation stage. Here is an example of just the 'major skills' section.
MAJOR SKILLS | ||||||||||
...1... | ...2... | ...3... | ...4... | ...5... | ...6... | ...7... | ...8... | ...9... |
...10...
|
|
(I) Security | ||||||||||
(P) Illusion | ||||||||||
(A) Sneak | ||||||||||
(W) Restoration | ||||||||||
(I) Alchemy |
We will use this in tandem with the table from step 2.
(4) Going back to the first table you’ve drawn, fill out your base starter stats in the ‘level 1’ column, and choose three these your base stats to increase by five (i.e. Intelligence). One at a time so it doesn’t get confusing, write the value from the ‘level 1’ column plus the five you wish to increase it by in the ‘level 2’ column, i.e. 20 increasing to 25.
...1... | ...2... | ...3... | ...4... | ...5... | ...6... | ...7... | ...8... | ...9... | ...10... | |
Agility | 60 | |||||||||
Endurance | 30 | 35 | ||||||||
Intelligence | 40 | |||||||||
Luck | 40 | |||||||||
Personality | 30 | |||||||||
Speed | 50 | |||||||||
Strength | 50 | |||||||||
Willpower | 30 |
Turn to your skills table, and find three skills that depend on that base stat, increasing each of their base values by one.
Repeat this until all three of the base stats you wished to work on each level are finished. Here’s where it gets a bit tricky – you only want to increase the number of points in the ‘major’ and ‘minor’ skills section by fifteen points, using the rest up in the ‘misc’ skills section. I find it makes it much easier to think of things in fives.
As you distribute points to skills, try to spread them as evenly as possible, and try not to leave one skill on 10 while another reaches 70. Also, keep in mind at this planning stage that a skill’s value can’t exceed the base stat value, so you can’t possibly get, say, a Destruction value of 60 when Intelligence is just 45.
It sounds daunting, but it quite easy once you get the swing of it. Eventually, you will end up with a comprehensive level-by-level plan that will lead to maximum success. Don’t be afraid to go back and tweak things you’re not happy with – it’ll take an age to actually play this out, so you don’t want any mistakes at this stage.
Here is a worked through example broken into 10 level blocks and with some commentary, to give you an idea of what I mean…
Levels 1 - 10
For this first block I’m concentrating mainly on evening up the base stats and major skills, so the misc skills will end up being quite disperate. Also, I’m looking quite a bit at endurance, as health goes up 10% of endurance each level, so the extra health boost early on will be helpful.
Click here to skip the tables and jump to the next bit of commentary.
...1... | ...2... | ...3... | ...4... | ...5... | ...6... | ...7... | ...8... | ...9... | ...10... | |
Agility | 60 | 60 | ||||||||
Endurance | 30 | 35 | 40 | 45 | 50 | 55 | 60 | 60 | ||
Intelligence | 40 | 45 | 50 | 55 | 60 | |||||
Luck | 40 | |||||||||
Personality | 30 | 35 | 40 | 45 | 50 | 50 | ||||
Speed | 50 | 55 | ||||||||
Strength | 50 | 55 | 60 | 50 | ||||||
Willpower | 30 | 35 | 40 | 45 | 50 | 55 | 60 |
MAJOR SKILLS | ||||||||||
...1... | ...2... | ...3... | ...4... | ...5... | ...6... | ...7... | ...8... | ...9... |
...10...
|
|
(I) Security | 35 | 40 | 40 | |||||||
(P) Illusion | 35 | 40 | 50 | 50 | ||||||
(A) Sneak | 35 | 35 | ||||||||
(W) Restoration | 30 | 35 | 40 | 45 | 50 | 50 | ||||
(I) Alchemy | 35 | 40 | 45 | 45 |
MINOR SKILLS | ||||||||||
...1... | ...2... | ...3... | ...4... | ...5... | ...6... | ...7... | ...8... | ...9... |
...10...
|
|
(St) Armorer | 15 | 20 | 20 | |||||||
(A) Light Armor | 20 | 20 | ||||||||
(P) Mercantile | 20 | 30 | 40 | 40 | ||||||
(S) Athletics | 30 | 30 | ||||||||
(W) Destruction | 15 | 20 | 25 | 40 |
MISC SKILLS | ||||||||||
...1... | ...2... | ...3... | ...4... | ...5... | ...6... | ...7... | ...8... | ...9... |
...10...
|
|
(A) Block | 5 | 20 | 20 | |||||||
(E) Medium Armor | 10 | 15 | 20 | 25 | 30 | 30 | ||||
(E) Heavy Armor | 5 | 10 | 15 | 20 | 25 | 30 | 30 | |||
(St) Blunt Weapon | 5 | 10 | 15 | 15 | ||||||
(St) Long Blade | 5 | 10 | 10 | |||||||
(St) Axe | 5 | 10 | 10 | |||||||
(E) Spear | 10 | 15 | 20 | 25 | 30 | 30 | ||||
(I) Enchant | 5 | 10 | 15 | 25 | 25 | |||||
(W) Alteration | 5 | 10 | 15 | 20 | 25 | 30 | 30 | |||
(I) Conjuration | 5 | 10 | 25 | |||||||
(W) Mysticism | 10 | 20 | 25 | 30 | 30 | |||||
(S) Unarmored | 10 | 10 | 10 | 10 | 10 | 10 | ||||
(St) Acrobatics | 10 | 10 | 10 | 10 | 10 | 10 | ||||
(S) Short Blade | 10 | 10 | 10 | 10 | 10 | 10 | ||||
(A) Marksman | 10 | 10 | 10 | 10 | 10 | 10 | ||||
(P) Speechcraft | 10 | 10 | 25 | 25 | 30 | 35 | 35 | |||
(S) Hand-To-Hand | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 15 |
Levels 10-20
Now I’ve got the main stats more evened out, I can concentrate more on getting the minor and misc skills more evened up…
Click here to skip the tables and jump to the next bit of commentary.
...11... | ...12... | ...13... | ...14... | ...15... | ...16... | ...17... | ...18... | ...19... | ...20... | |
Agility | 60 | 65 | 70 | 75 | 80 | |||||
Endurance | 60 | 65 | 70 | 75 | 80 | |||||
Intelligence | 60 | 65 | 70 | 75 | 75 | |||||
Luck | ||||||||||
Personality | 55 | 60 | 65 | 70 | 75 | |||||
Speed | 60 | 65 | 65 | 70 | 75 | 75 | ||||
Strength | 55 | 60 | 65 | 70 | 75 | 75 | ||||
Willpower | 60 | 65 | 70 | 75 | 75 |
MAJOR SKILLS | ||||||||||
...11... | ...12... | ...13... | ...14... | ...15... | ...16... | ...17... | ...18... | ...19... |
...20...
|
|
(I) Security | 40 | 45 | 50 | 50 | ||||||
(P) Illusion | 55 | 60 | 65 | 65 | ||||||
(A) Sneak | 35 | 40 | 50 | 60 | ||||||
(W) Restoration | 50 | 55 | 55 | |||||||
(I) Alchemy | 45 | 50 | 50 |
MINOR SKILLS | ||||||||||
...11... | ...12... | ...13... | ...14... | ...15... | ...16... | ...17... | ...18... | ...19... |
...20...
|
|
(St) Armorer | 25 | 30 | 40 | 25 | ||||||
(A) Light Armor | 20 | 30 | 35 | 40 | ||||||
(P) Mercantile | 45 | 50 | 60 | 65 | 65 | |||||
(S) Athletics | 30 | 35 | 40 | 40 | ||||||
(W) Destruction | 40 | 50 | 55 | 55 |
MISC SKILLS | ||||||||||
...11... | ...12... | ...13... | ...14... | ...15... | ...16... | ...17... | ...18... | ...19... |
...20...
|
|
(A) Block | 20 | 25 | 25 | |||||||
(E) Medium Armor | 30 | 35 | 40 | 45 | 50 | |||||
(E) Heavy Armor | 30 | 35 | 40 | 45 | 50 | |||||
(St) Blunt Weapon | 15 | 25 | 25 | |||||||
(St) Long Blade | 15 | 20 | 30 | 20 | ||||||
(St) Axe | 15 | 15 | ||||||||
(E) Spear | 30 | 35 | 40 | 45 | 50 | |||||
(I) Enchant | 25 | 35 | 40 | 40 | ||||||
(W) Alteration | 30 | 35 | 40 | 45 | 45 | |||||
(I) Conjuration | 25 | 30 | 40 | 40 | ||||||
(W) Mysticism | 30 | 35 | 45 | 45 | ||||||
(S) Unarmored | 10 | 20 | 25 | 30 | 35 | 35 | ||||
(St) Acrobatics | 10 | 20 | 25 | 30 | 30 | |||||
(S) Short Blade | 20 | 25 | 30 | 30 | ||||||
(A) Marksman | 10 | 20 | 20 | |||||||
(P) Speechcraft | 40 | 45 | 50 | 55 | 55 | |||||
(S) Hand-To-Hand | 20 | 25 | 35 | 35 |
Levels 20-31
Aaaaand finally its just a matter of getting things up to 100 :)
Click here to skip the tables and jump to the next bit of commentary.
...21... | ...22... | ...23... | ...24... | ...25... | ...26... | ...27... | ...28... | ...29... | ...30... | ...31... | |
Agility | 80 | 85 | 90 | 95 | 100 | 100 | |||||
Endurance | 80 | 85 | 90 | 95 | 100 | 100 | |||||
Intelligence | 80 | 85 | 90 | 95 | 100 | 100 | |||||
Luck | 40 | ||||||||||
Personality | 80 | 85 | 90 | 95 | 100 | 100 | |||||
Speed | 80 | 90 | 95 | 100 | 100 | ||||||
Strength | 75 | 80 | 85 | 90 | 95 | 100 | |||||
Willpower | 75 | 80 | 85 | 90 | 95 | 100 |
MAJOR SKILLS | |||||||||||
...21... | ...22... | ...23... | ...24... | ...25... | ...26... | ...27... | ...28... | ...29... |
...30...
|
...31...
|
|
(I) Security | 55 | 60 | 65 | 70 | 70 | ||||||
(P) Illusion | 65 | 70 | 75 | 80 | 85 | 85 | |||||
(A) Sneak | 60 | 65 | 70 | 70 | |||||||
(W) Restoration | 55 | 60 | 70 | 75 | |||||||
(I) Alchemy | 55 | 60 | 65 | 70 | 70 |
MINOR SKILLS | |||||||||||
...21... | ...22... | ...23... | ...24... | ...25... | ...26... | ...27... | ...28... | ...29... | ...30... |
...31...
|
|
(St) Armorer | 25 | 35 | 45 | 60 | |||||||
(A) Light Armor | 40 | 50 | 60 | 60 | |||||||
(P) Mercantile | 70 | 75 | 80 | 85 | 85 | ||||||
(S) Athletics | 40 | 55 | 60 | 60 | |||||||
(W) Destruction | 55 | 60 | 65 | 75 |
MISC SKILLS | |||||||||||
...21... | ...22... | ...23... | ...24... | ...25... | ...26... | ...27... | ...28... | ...29... | ...30... |
...31...
|
|
(A) Block | 25 | 35 | 40 | 40 | |||||||
(E) Medium Armor | 50 | 55 | 60 | 65 | 70 | 70 | |||||
(E) Heavy Armor | 50 | 55 | 60 | 65 | 70 | 70 | |||||
(St) Blunt Weapon | 25 | 30 | 35 | 35 | |||||||
(St) Long Blade | 20 | 25 | 30 | 35 | 35 | ||||||
(St) Axe | 15 | 20 | 25 | 25 | |||||||
(E) Spear | 50 | 55 | 60 | 65 | 70 | 70 | |||||
(I) Enchant | 45 | 50 | 55 | 55 | |||||||
(W) Alteration | 45 | 50 | 55 | 60 | 60 | ||||||
(I) Conjuration | 40 | 45 | 55 | 60 | 60 | ||||||
(W) Mysticism | 45 | 50 | 55 | 65 | 65 | ||||||
(S) Unarmored | 35 | 45 | |||||||||
(St) Acrobatics | 30 | 35 | 35 | ||||||||
(S) Short Blade | 40 | 45 | 50 | ||||||||
(A) Marksman | 20 | 25 | 35 | 35 | |||||||
(P) Speechcraft | 70 | 80 | 85 | 90 | 95 | 95 | |||||
(S) Hand-To-Hand | 40 | 50 | 60 | 60 |
Final Planning Results
So, following this method, I have a shiny Level 31 character planned out. His derived attributes will be:
Health - 134.5 (half of the sum of endurance and strength at the start, plus a 10% of endurance increase each level-up)
Magicka - 100 (same as intelligence)
Fatigue - 400 (sum of final willpower, strength, agility, and endurance)
Encumbrance - 500 (five times strength)
Base Stats Agility -60 Endurance - 30 Intelligence -40 Luck - 40 Personality -30 Speed -50 Strength - 50 Willpower - 30 |
Major Skills Security - 35 Illusion - 35 Sneak - 35 Restoration - 30 Alchemy - 35 |
Minor Skills Armorer - 15 Light Armor - 20 Mercantile - 20 Athletics - 30 Destruction - 15 |
Misc Skills Block - 5 Medium Armor - 10 Heavy Armor - 5 Blunt Weapon - 5 Long Blade - 5 Axe - 5 Spear - 10 Enchant - 5 Alteration - 5 |
Misc Skills (continued) Conjuration - 5 Mysticism - 10 Unarmored - 10 Acrobatics - 10 Short Blade - 10 Marksman - 10 Speechcraft - 10 Hand-To-Hand - 10 |
So, now you’ve got your plan worked out, how to you put it into action? Three things you need to consider are: How closely you’re going to stick to the leveling plan, how to make the best use of trainers, and in-game methods of leveling quickly and painlessly.
Sticking to the leveling plan
Sometimes sticking to your plan can be a chore. Selling a quiver one arrow at a time can get tiresome, and it is all too easy to split from your pre-planned table and just run off for a romp, throwing all your stats out of kilter. This isn’t to say your leveling has to be perfect – your bound to accidentally buff up some stats here and there when you don’t mean too, but there is only so far you can go from your plan before everything is foiled. There are two strategies to avoid this:
1) Play two games at once – one where you’re leveling, and one where you’re just playing for fun. That way, when leveling becomes a chore, you can switch and have some well-deserved hack’n’fireball. Morrowind is such a big game you can have the two games in completely different stages so it won’t feel like you’re just repeating what you were doing. This has worked wonderfully for me over the years.
2) Use the console. Not really in the spirit of the game, but if you’re sick to death of leveling and just want some pwnage, you could use the console command player->set*insert skill name here* *insert number here*, i.e. player->setmarksman 50 will set your marksman skill to 50. I really don’t think this is a good idea, as it means you can’t be proud of the spiffy character you finally produce.
Making The Best Use Of Trainers
Once your personality is sufficiently developed (in the game, not in person – the game would treat the most magnetically wonderful individual the same way as a repulsive snotter :P), be sure to get trainer’s dispositions up to 100 before dealing with them for a cheaper deal. Also, if you want to sell an expensive item to a trainer who also barters, buying training from them will temporarily increase the amount of gold on their person and available for barter.
A trainer cannot train you if your level is higher than theirs, but it is easier to level up on your own when you are a lower level. I find for the first five levels or so I save my gold and don’t use trainers at all, so that way when leveling up becomes more tedious I have plenty of monies set aside for training. Also, note that the number of times you can train is limited per level. For this reason, I tend to pick the most difficult/annoying to level up skills (like block) to use trainers for, leaving the easier skills (like sneak) to myself.
Master trainers (level 100) are often difficult to find, expensive, and sometimes require you to complete a quest before they’ll train you. They’re a must if you want to use a trainer after level 75 or so, but until that point it is best to use their lower level counterparts.
Some trainers are hostile to you, and your conversation is so short you don’t get a chance to ask for training. A ‘calm humanoid’ spell can be very useful for charming them into talking to you for this. Also, remember that some trainers will ignore you if you don’t belong to their faction, or are not sufficiently advanced in that faction. The ‘calm humanoid’ spell won’t work here, and the only option is to join/advance in whatever guild or faction they belong to.
So, the next task is finding where the trainers are… Ooh look, I made a handy list!
Click to jump to: Acrobatics, alchemy, alteration, armorer, athletics, axe, block, blunt weapon, conjuration, destruction, enchant, hand-to-hand, heavy armor, illusion, light armor, long blade, marksman, medium armor, mercantile, mysticism, restoration, security, short blade, sneak, spear, speechcraft, unarmored.
Alchemy | ||
---|---|---|
100 | Abelle Chriditte | Valenvaryon, Propylon Chamber |
Alteration | ||
---|---|---|
100 | Seryne Relas | Tel Branora, Seryne Relas's House |
76 | Ardarume | Sadrith Mora, Gateway Inn: West Wing |
72 | Qorwynn | Indoranyon |
71 | Yakin Bael | Vos, Vos Chapel |
Armorer | ||
---|---|---|
100 | Sirollus Saccus | Ebonheart, Hawkmoth Legion Garrison |
70 | Avus Belvilo | Dren Plantation , Storage Shack |
Athletics | ||
---|---|---|
100 | Adibael Hainnabibi | Kaushtababi Camp, Adibael's Yurt |
75 | Delyna Mandas | Tel Fyr, Onyx Hall |
Huleeya | Vivec Foreign, Black Shalk Cornerclub | |
72 | Missun Akin | Falasmaryon, Missun Akin's Hut |
Axe | ||
---|---|---|
100 | Alfhedil Elf-Hewer | Falensarano, Upper Level |
72 | Eydis Fire-Eye | Balmora, Guild of Fighters |
Block | ||
---|---|---|
100 | Shardie | Buckmoth Legion Fort (-2,5) |
82 | Khargol gro-Boguk | Dagon Fel, Vacant Tower |
71 | Ulms Drathen | Molag Mar, Armigers Stronghold |
Blunt Weapon | ||
---|---|---|
100 | Ernse Llervu | Vivec, The Abbey of St. Delyn the Wise |
78 | Alfhedil Elf-Hewer | Falensarano, Upper Level |
72 | Eydis Fire-Eye | Balmora, Guild of Fighters |
Conjuration | ||
---|---|---|
100 | Methal Seran | Ald'ruhn, Temple |
81 | Abelle Chriditte | Valenvaryon, Propylon Chamber |
70 | Avus Belvilo | Dren Plantation, Storage Shack |
Enchant | ||
---|---|---|
100 | Qorwynn | Indoranyon |
Hand-To-Hand | ||
---|---|---|
100 | Taren Omothan | Holamayan Monastery |
70 | Caius Cosades | Balmora, Caius Cosades' House |
Heavy Armor | ||
---|---|---|
100 | Seanwen | Vivec, Arena Fighters Training |
76 | Shardie | Buckmoth Legion Fort (-2,5) |
71 | Ulms Drathen | Molag Mar, Armigers Stronghold |
Illusion | ||
---|---|---|
100 | Erer Darothril | Sadrith Mora, Dirty Muriel's Cornerclub |
Light Armor | ||
---|---|---|
100 | Aerin | Maar Gan, Andus Tradehouse |
70 | Ruccia Conician | Ebonheart, Grand Council Chambers |
Marksman | ||
---|---|---|
100 | Missun Akin | Falasmaryon, Missun Akin's Hut |
75 | Aradraen | Vivec, Foreign Quarter, Aradraen: Fletcher |
Medium Armor | ||
---|---|---|
82 | Khargol gro-Boguk | Dagon Fel, Vacant Tower |
78 | Alfhedil Elf-Hewer | Falensarano, Upper Level |
Mercantile | ||
---|---|---|
100 | Ababael Timsar-Dadisun | Zainab Camp, Ababael Timsar-Dadisun's Yurt |
Restoration | ||
---|---|---|
100 | Yakin Bael | Vos, Vos Chapel |
81 | Leles Birian | Ascadian Isles Region (4,-8) |
Security | ||
---|---|---|
100 | Hecerinde | Balmora, Hecerinde's House |
Spear | ||
---|---|---|
100 | Mertis Falandas | Ghostgate, Tower of Dusk Lower Level |
Speechcraft | ||
---|---|---|
100 | Skink-in-Tree's-Shade | Wolverine Hall: Mages Guild |
75 | Ruccia Conician | Ebonheart, Grand Council Chambers |
70 | Caius Cosades | Balmora, Caius Cosades' House |
Unarmored | ||
---|---|---|
100 | Khargol gro-Boguk | Dagon Fel, Vacant Tower |
70 | Caius Cosades | Balmora, Caius Cosades' House |
In-game methods of leveling quickly and painlessly
Try leveling up things that compliment each other – some combinations I’ve found that work well are:
- Light armor and armorer: as your light armor receives a battering, you can use armorer to fix it as you go
- Uarmored and restoration: as your health gets dangerously low, use a healing spell
- Achemy and mercantile: make the potions and sell them for a neat profit.
- Athletics and Blade: run through a cliff-racer filled zone (like the path between Seyda Neen and Balmora), hack away, and run away if you’re mobbed by too many
Be sure not to overreach yourself at your current level: if under level 10, use rats and mudcrabs to hone your armor and weapon skills, moving to larger creatures only when you’re sure you’re strong enough. Mudcrabs are particularly good, as they are easily outrun. It’s best not to actually kill the creatures you’re using for leveling, as then you have to either wait for them to respawn or find others. Its much more convenient to run away, wait a few hours so their health regenerates, and then run back.
Aside from these general tips, I refer readers to this excellent guide on some specific skill level-up methods.
Morrowind is a big and complex game, and getting your character to a shiny level 30 or above will take time. It won’t be an overnight quick-fix- don’t expect planned leveling to be a long-term project and don’t give up! It is more than worth it in the end :)